Approval for the project prospectus has come through from my DMA committee, and so it is time to properly begin this project. Today’s task was to connect and deploy a Unity scene onto the Microsoft HoloLens 2 (“Lens”) using the Microsoft Visual Studio (“VS”).

It took some time and a bit of fiddling to get everything connected, but following some Microsoft (“MSFT”) tutorials from their HoloLens documentation eventually proved successful.

The “foundations” scene that was successfully deployed is very basic: it is a gradient image that evokes a sense of a horizon line, rest approximately twelve inches away from the headset, and locked in orientation to always be directly in front of the Lens. The camera tracking allowed the image to maintain relative position (in relation to the Lens) while changing its absolute position (in relation to its coordinates in 3D space) and absolute orientation in response to the motion of the Lens, and by extension, my head.

The image was not interactable, and I eventually ended the deployment through VS on my laptop, as I had not given the Lens a way to quit out of the application once it had launched, though there may be something built into the MSFT Mixed Reality Toolkit (“MRTK”) that I am not aware of.

The next step will be to create a scene that is stationary that allows the camera to be track to the Lens, as well as determining how to run an application natively on the Lens without needing to launch and support it from VS.